![]() If you liked this item, please rate it up on Steam Workshop page. ![]() Catalogue How To Install Mods About Us Tweaks / Uncategorized Debug console enabler. Use debug 11 to determine which pos to use. The Binding of Isaac: Rebirth Mods Catalogue. L local pos = 32 local room = Game():GetRoom() room:SpawnGridEntity(pos, 14, 7, 1, 0) room:SpawnGridEntity(pos+1, 14, 8, 1, 0) room:SpawnGridEntity(pos+15, 14, 9, 1, 0) room:SpawnGridEntity(pos+16, 14, 10, 1, 0) This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Binding of Isaac: Rebirth for PC. L for _,v in pairs(Isaac.GetRoomEntities()) do f=v:ToFamiliar() if f ~= nil then print(f.OrbitDistance.X."/".f.OrbitDistance.Y) end endįinds all Isaac's familiars and displays their orbit distances useful for comparing orbitals' blocking/attacking area. Shows all the entities' colors (as RGBA multiplier + RGB offset). The following seeds were included by the developer and unlock various effects. L for _,v in pairs(Isaac.GetRoomEntities()) do c=v:GetColor() print(c.R.", ".c.G.", ".c.B." (".c.A.") + ".c.RO.", ".c.GO.", ".c.BO) end Seed codes can be found by pressing start while playing and accessing the menu, in the top left corner. Within the ini file, find 'EnableDebugConsole0' and turn its value to 1. The options.ini is in your Documents/My Games/Binding of Isaac Repentance folder. The entity type numbers can be found in the Modding reference. Step 2: Go to the options.ini, you need to enable developer console for co-op, sadly this also means no achievements during co-op play for now. ![]() L for _,v in pairs(Isaac.GetRoomEntities()) do print("Type ".v.Type.".".v.Variant.".".v.SubType.", size ".v.Size." x (".v.SizeMulti.X.", ".v.SizeMulti.Y.")") endÄisplays the type, variant and subtype for all entities in the room, their hitbox sizes and size multipliers. To use these, simply copy the entire code block and paste it (with Control+V) with the Debug Console open. A collection of Lua code snippets that can be run directly in the Debug Console to find out otherwise hidden details, leveraging the Modding API functionality.
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